Rules

We are casual players who play to have fun. The point of a clan is so that we can socialize and help each other out with troop donations.
We reward those who help out and donate, and we kick those that only take up space. This set of rules aim to help us build a collegial, fun clan.
  1. Minimum troop requirement for entry is level 5 archers.
  2. Default troops: wizards, dragons, minions, and archers. Do not request levels unless for war.
  3. Donation will be monitored periodically, and reviewed against how active the player is in clan.
  4. We WAR hard, and those who can't keep up can take a break in our rest/farm clan "Farmers of Zero"
  5. Failure to follow WAR RULES may result in kicking.

Sunday, April 13, 2014

DBZ War Rules

With the recent update came what everyone has been waiting for: CLAN WARS! There are a few key rules that make the Wars very different from a regular match, and everyone should read this FAQ to get an idea. I will summarize a few key points and propose some clan rules surrounding Clan Wars.

1. A snapshot is taken at the end of preparation phase to be used as the War Base, and no further changes will affect the War Base that the enemy attacks.

2. Players won't lose any resources when being attacked in Clan Wars.

3. Clan Castle troops, traps, and Heroes are always ready to go in the same location regardless of how many times a base is attacked.

4. Each player has 2 attack chances.

5. The maximum number of stars won on each enemy base is added together to determine the total stars for each clan. This means if you 2-star an enemy base that has already been 2-starred, you don't gain any stars for the War.


DBZ War Rules:

Defence:

1. Protect weaker buildings like barracks and collectors rather than storages, which are good meat shields.
2. Move your town hall inside.
3. Donate level 6 wizards for Clan Wars, and top up with level 6 archers.

Offense:

  1. Lower 1/3 of players should attack enemy within the first 12 hours.*
  2. Middle 1/3 of players should attack enemy within 6-18 hours.*
  3. Upper 1/3 of players should attack enemy from 12-24 hours.*
  4. ATTACK BASES THAT YOU CAN GET 2-3 STARS, DO NOT ATTACK BASE ON GREED. Elders will watch your attack pattern and kick selfish players who attack for loots.
  5. If a base has already been 1-starred, only attack if you are sure you can 3-star it.
  6. Do not attack a base that has already been 2-starred.
  7. Do not attack a player that is too far below your level, leave them for our lower level players to try first.
*If you cannot play within your time window, you may play whenever you can. It's more important for you to use up your attacks than strictly following this order.

*Check this example for the power of coordinated attack order.

Inactive players:

1. If you don't use your attacks, you will be kicked.
2. If you don't change your base for maximum defence (eg. town hall inside), you will be kicked.

Please give your feedback or ask any question regarding this set of DBZ War Rules.


2 comments:

  1. With the recent update came what everyone has been waiting for: CLAN WARS! There are a few key rules that make the Wars very different from a regular match, and everyone should read this FAQ to get an idea. I will summarize a few key points and propose some clan rules surrounding Clan Wars. clash of clans hack

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