Rules

We are casual players who play to have fun. The point of a clan is so that we can socialize and help each other out with troop donations.
We reward those who help out and donate, and we kick those that only take up space. This set of rules aim to help us build a collegial, fun clan.
  1. Minimum troop requirement for entry is level 5 archers.
  2. Default troops: wizards, dragons, minions, and archers. Do not request levels unless for war.
  3. Donation will be monitored periodically, and reviewed against how active the player is in clan.
  4. We WAR hard, and those who can't keep up can take a break in our rest/farm clan "Farmers of Zero"
  5. Failure to follow WAR RULES may result in kicking.

Sunday, April 13, 2014

Clan Wars: Attack Order

In Divide By Zero, one of the most important War Rules is the attack order. Review the War Rules here.

Question: during the attack phase, why should top players wait till lower players try their attacks first?

Let's consider this scenario: Clan Awesome (A) is battling Clan BadGuys (B), and each clan has 10 players (A1 to 10, and B1 to 10), in the order of their strength from strongest to weakest.

Let's say that the probability of winning stars depends on the level of attacker in Clan Awesome and the defender in Clan BadGuys, and it's as such:


Chance of 3-starChance of 2-starChance of 1-starChance of 0-star
if A attacks higher level B5%5%10%80%
if A1 attacks B1-320%20%30%30%
if A1 attacks B4-630%30%30%10%
if A1 attacks B7-1060%30%10%0%

Now, let's consider two strategies: 
Strategy A is: A7-10 players attack B players that they think they can 2 or 3-star, then A4-6 players attack the remaining B players that they think they can 2-3 star, then finally A1-3 players mop up the remaining B players that haven't been 2-3 starred.

Strategy B is: A1-3 players attack B players that they are sure they can 3 star, and the rest of the team picks off the remaining B players.

Strategy A

In Strategy A, the first wave of the attack would be A7-10 attacking B7-10, resulting in the following:
DefenderStars
B102
B92
B81
B70
The second wave is A4-6 attacking. A4 see that B7 has 0 star, so he hits it hard and get 2-stars (60% probability). A4 also pulls a lucky hit and 3-stars B8 (30% probability). The new result becomes:
DefenderStars
B102
B92
B83
B72
B62
B51
B41
The final wave is the top guns A1-3 attacking. They mop up the 1-stars from B4 and B5, and they challenge the B1-3 where they can. The new result is:
DefenderStars
B103
B92
B83
B72
B62
B53
B43
B32
B21
B10
Strategy A secures 21 stars.

Strategy B

In Strategy B, A1-3 attacks the bottom players to get maximum stars.
DefenderStars
B103
B93
B83
B72
B61
Now A4-6 try their hands on the map, and can only challenge B7-6 reliably. They had luck on B4-5. 
DefenderStars
B103
B93
B83
B72
B62
B52
B41
Now finally A7-10 looks at the map and cannot do much further.
DefenderStars
B103
B93
B83
B72
B62
B52
B41
B30
B20
B10
Strategy B gets 16 stars.
First test case of our war strategy in a real Clan War.
Strategy A was executed beautifully in our War against the XPDonators, the first Clan War after we implemented our War Rules. Early on, the enemy randomly attacked us without much of a plan. They used up most of their top players' attacks with average result.

In the beginning, our first wave of attack was done by our mid to lower range players who got many 1-2 stars from their lower range players. Our top players waited and encouraged them. As expected we had a slow start compared to the enemy, but we used only half of the attacks to score similar # of stars.

2 of 7 successful defends by King of Donuts
Towards the end, the enemy mid-range players kept failing to gain any stars from us. For example, 7 enemy players attempted to attack King of Donut but failed to gain a single star. Once we moved into the late game, our top guns were unleashed and started butchering the enemy. Because they waited till the late game, they could identify the mid to lower range players who have only been 1-starred, and 3-starred them with ease. We had power to spare, so we challenged the top enemies as well.
The last few attacks by our top players was mostly 3-stars.

The result of our disciplined, coordinated attack was a landslide victory. Of course, overall our clan was stronger than theirs, so we may have won with a free-for-all strategy. But I doubt that the victory would have been as spectacular as it was.
Final score was 85-39 stars. 


1 comment:

  1. How do you coordinate this when you have members from different time zones?

    ReplyDelete